written 03 Feb 2016
The basis of a game like Konstructs (or Minecraft) is the ability of the player to change the world to their liking. If you don’t like a mountain, you just dig it away, blow it up or make it even higher. What always annoyed me a bit was how static the world itself was. Therefore one of the things I really wanted to change with Konstructs was how the world was generated.
In most game, the world is either modeled by a human or generated in a programmatic way, before the player enters the world (or a specific part of the world). This means that when the player enters the world, it is already dead. While for a purely creative game, where the player mainly plays to build something or alter the world, this might even be preferable, I think that for a more adventure oriented game, this is a bit boring.
One of the first questions to be discussed was where to put the line between the dead world and the evolving world. In the end we kind of ended up with putting it somewhere between Mars and Earth. Basically, what is generated in a programmatic way is stone, dirt, elevation, sand and water. So when you first enter the latest version of a Konstruct server it’s going to be something like this:
Everything else is then evolving as you play. This means that when you change the world, the world will react to your changes. It’s alive!
Everything in Konstructs is a plugin. The pictures above are the combination of the following three plugins running on a server:
They are just examples of what you can do to keep the world evolving. Fork one and create something unique for yourself!
An example of the three plugins above working together:
Written by Petter